// The mini boss fires bullets at the player.
// No movement can be done here, since this is a mounted sprite. But we can fire bullets.

	// Initial wait. never done again
wait 650


	// This section is repeated until the other mini boss is killed.
openMouth
wait 40
fireBullet 220 all
fireBullet 245 all
fireBullet 270 all
fireBullet 295 all
fireBullet 320 all
closeMouth
wait 740	// Was 800, but less due to separate wait commands above
repeat -9 untilNumEnemiesAliveOfType 0 miniBossA


	// This section is repeated when this is the only mini-boss alive
openMouth
wait 40
fireBullet 220 all
fireBullet 245 all
fireBullet 270 all
fireBullet 295 all
fireBullet 320 all
closeMouth
wait 310	// Was 350, but less due to separate wait commands above
repeat -10